• 14 Posts
  • 115 Comments
Joined 8 months ago
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Cake day: November 5th, 2024

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  • No it doesn’t. It would work like Copyright currently works.

    I don’t need my works to be in any database for them to be protected by copyright. I simply have to declare their license or have the license be assumed by not declaring it. That’s how it already works. You, the owner of the copyrighted works, has to sue the infringer. It’s not an automated process. Your ‘likeness’ doesn’t need to be in any database if you can prove they used your likeness. Content ID was an attempt by Google to automate the removal process on their platforms so they could wash their hands of the problem.










  • The Matrix foundation didn’t embrace and extend anything, as they were always in control of the spec.

    EEE applies to when corporations (notably Microsoft) embraces projects that aren’t theirs and takes them under their wing, expands on functionality which attracts all the users and makes them the sole developer of that functionality, which kills the old, open forks. Microsoft then kills their version of it, and the whole thing dies.





  • The grapple of the first game was a massive mistake but it’s easy to just not use it. Nothing in the game requires it.

    The second game’s combat is forgiving and the parkour saves you where you would’ve fallen to your death in the first game. There are videos on YouTube of how egregious the combat and parkour lock-on mechanics can be where the first game doesn’t have them. It makes parkour and combat feel bad. People were unhappy with that.

    But you can still think it’s a fun game. I’m not telling you what you feel is wrong, but the direction they took combat and parkour was wrong and many people pointed that out.