I’m really excited by this. I sold my nintendo switch a while ago and I miss handheld gaming while going on trips. and also the fact that alot of games will probably be ported to linux because of this. what do you all think?

    • poVoq@lemmy.ml
      link
      fedilink
      arrow-up
      3
      ·
      edit-2
      4 years ago

      Have you actually used it? These streaming services are nice for extremely casual gaming and will have a niche market (which might become big indeed, similar to mobile games), but they do not replace a home PC or console for “proper” gaming due to latency issues.

      • kimjong_ill@lemmy.ml
        link
        fedilink
        arrow-up
        1
        ·
        4 years ago

        i use it daily. latency is only an issue if you are one of the world’s top players in an online multiplayer (and if you are, you own a crazy expensive rig that doesn’t need to stream anyway), or if you have poor/slow internet connection. otherwise, it is perfectly fine, even for “casual” competitive use in those types of games.

        • poVoq@lemmy.ml
          link
          fedilink
          arrow-up
          1
          ·
          4 years ago

          I disagree, maybe you are almost living next to the data-center this cloud gaming runs on, but most people don’t and input latency is really noticeable on fast paced games even for a more casual gamer like me. It really demotivates me playing a game if the input latency is so bad, and I almost feel like it makes me borderline physically sick (which would explain why it unconsciously demotivates me to play).

        • Helix@lemmy.ml
          link
          fedilink
          arrow-up
          2
          ·
          edit-2
          4 years ago

          It’d be awesome if you could even self-host streaming computers/servers and Valve didn’t host all of these, but instead certified data centers (like the “official” Steam Machines) or something like that.

          You could guarantee a good service with a certified data center but you could also choose to self-host or go to a non-certified game streaming service. De-couple the software from the service, so to speak. It already worked well in gaming for self-hosting community game servers for tournaments, custom modes, private WAN parties and so on.

          Sure, it’d still be proprietary, but OTOH way better than any of the alternatives. Maybe FOSS implementations could follow.