Nothing more disappointing to me than seeing a game I might enjoy… and then it’s only available on PC on Epic Games store. Why can’t it be available on Epic, Xbox game store and Steam? It’s so annoying, like you have no choice but to use Epic… which I would literally do ANYTHING not to use.
If a game is only released on Epic, it hasn’t been released yet. Its just in some weird alpha state until it has broader release.
An exclusive on Epic Games may as well just not even exist, as far as I’m concerned. Didn’t play Anno 1800 until it was finally released on Steam. Nice discount too.
So they still got your money eventually. That’s a double win, in their eyes.
It would be except I forgot it existed while it was in purgatory on Epic
if it was discounted then they didn’t get as much money.
They lose day 1 hype, tho. Sure, the game eventually comes to steam, but that’s after it’s already been overplayed on twitch and YouTube’d to death.
In what way does that matter outside of driving sales? Which people like op happily still gave them?
It’s not “new”. There is no FOMO. Early adopters for games are a large chunk of sales.
If that was actually a concern, why would companies do it at all?
Why do companies do exclusive launches? Presumably they think the money they get from Epic is more than the money they’ll lose in sales. Whether or not they’re right is another question.
Presumably they think the money they get from Epic is more than the money they’ll lose in sales
Congrats on getting the point.
In what way is that a “double win”?
In what way is it not? They get Epic’s money for exclusivity and know they’ll still get sales after it ends from people that “boycott” them for doing that.
Buying the game later doesn’t hurt them, it just reinforces the same behavior later.
If it’s on epic it just isn’t on PC in my eyes. Not a real game
It’s always available on the high seas.
If it’s not a real game, should we call it an unreal game? I will see myself out…
I haven’t kept up, what does it do worse than steam?
Everything but I will focus on the main point of the apps. Selling and managing games.
Steam store page has tags for what genre the game is and user reviews as well as information about system requirements. Plus links to click on to go to the developers and publishers pages to see what else they’ve made. You get plenty of information while it’s still easy on the eyes and digestible.
Managing your games with steam is a breeze. They’re listed down the side and the search is there and quick. Click on a game and get more information about it and see a large install or play button. Scroll down to see info about the latest update or activity from friends playing. Right click to get more information like where it’s installed locally.
Epic, at least when I last used it. Didn’t have user reviews, the page had large widgets for all the information making everything feel clutter while giving you less info about the game. Didn’t have tags and sure it did label the publisher but not the developers and you couldn’t click to see their other works.
Epic’s library management once again large widgets while giving less information. Feels cluttered. Install button is small. At the time I used epic there was not easy way to open install location. You had to go in file explorer yourself and find it.
While I’m on the topic of stores to why do console store pages suck as well compared to steam?! The console is literally sold at a loss and make money by selling you games but their store pages are shit compared to steam.
Pretty much everything really. It’s basically a store and that’s it, no cool features that Steam has. They may have achievements now but not positive. Think it took two years just for them to add a shopping cart. They dump money on developers to release exclusively on Epic instead of spending it making a good experience for customers. No reviews, no forums, no workshop etc.
I grab the free games they offer every couple weeks and use Heroic to play them, not touching their launcher.
not to mention steam’s:
screenshot manager
community card trading
friends & chat
easy to join small muliplayer (friends can just send you a button that launches the game and joins them instantly)
highly customisable profiles
tools & soundtracks
achievemnts
and so much more that can be simply small little fun
SteamVR is great also, provides a native VR system that Epic doesn’t have
Don’t forget: Ability to see your library on the website
This is huge for me
Copying my reply to someone else:
Epic is anti-customer: https://medium.com/@unfoldgames/why-i-turned-down-exclusivity-deal-from-the-epic-store-developer-of-darq-7ee834ed0ac7
Tldr: Kickstarter Game with a lot of interest while in development announces a release date on Steam. After the date announcement they get contacted by Epic saying “we’d love to host your game” for an exclusivity deal.
Dev responds that they would be happy to have their game on Epic but promises were made during crowd funding that it would be available on Steam.
Epic replies that they aren’t interested if it’s not exclusive.This tells me that
- Epic is full of shit. "We’d love to have your game, but only if it’s exclusive.
- Epic doesn’t care about being a better service for its customers. Having the game available on Epic as well is strictly better for Epic’s customers and they easily could have done that. They chose not to.
- Epic is not interested in actually having to compete with other companies. This would require them to provide a better service in some fashion. They are only interested if they can force people “if you want to purchase this game you have to buy it through us” which is anti-consumer.
I say this every time Epic comes up but it remains the same.
Steam is the pro-consumer storefront. Epic is the pro-developer storefront. What Epic seems to fail to understand is that by being so staunchly pro-developer, they effectively become anti-consumer. And as a consumer, I’m just not going to spend money on an anti-consumer marketplace.
When Epic considers adding necessary pro-consumer measures like actual user reviews so I can hear how a game actual performs from real end users, then and only then will I consider Epic a real storefront viable for consumers.
I think you’ve hit the nail on the head. Epic’s main selling point was it’s lower storefront fee (15% vs 30%, if I recall). It didn’t offer any other benefits for consumers and I think Epic realised rather quickly that the people who are actually supposed to be paying money for all of this are the buyers and not the sellers, and thus they’ve resorted to strategies like making games “exclusive” or trying to bribe players with free games.
Pro-developer never needs to be anti-consumer. They are staunchly both right now.
I agree they don’t have to be anti-consumer to be pro-developer, but my point is that that is how they are approaching being pro-developer - by limiting pro-consumer features at the behest of developers. Or perhaps I should be saying more actively publishers, to be fair.
I recently discovered that I can buy, download, and launch games from my Epic Games library without having the Epic Games Bloatware even installed.
Heroic Games Launcher serves as a storefront, installer, and launcher for Epic Games, GOG, and Amazon.
If there’s an epic games game you want but don’t want to use the epic launcher or you’re on Linux, Heroic Games launcher id a good choice
Well they decide to lose customers, up to them.
Yep. I loved Sins of a Solar Empire: Rebellion, and was excielted to hear they made a sequel. Then I learned it’s an EGS exclusive. They can go get bent, not buying from them anymore
TIL, they made a soasr sequel. Was it good?
No idea, I refuse to buy it. The first one was good.
https://store.steampowered.com/app/1575940/Sins_of_a_Solar_Empire_II/
It’s on steam now
I am aware. They’re still not getting my money
If you refuse to buy on Epic, you send the message that you don’t like to buy from Epic.
If you refuse to buy after it hits steam, then you’re just 1 of several billion who didn’t buy the game.
Why would you continue to not buy?
If you refuse to buy after it hits steam, then you’re just 1 of several billion who didn’t buy the game.
No, you have it backwards. If people buy the game when it goes on Steam, that tells the developer they can double dip buy going Epic exclusive then releasing at full price on Steam a year later with no repurcussions.
The only way to make the publisher learn to not go Epic exclusive is to not buy those games at all, even after they are brought onto other marketplaces
I don’t like it when something is only available on Epic either. I also don’t like it when someone is only available on Steam - which happens far more often.
Problem is:
- Steam does nothing and devs release it on steam
- Epic pays devs to release it on Epic
But why should this matter to a consumer? If you don’t like Steam or Valve’s business practices, it’s much more difficult to avoid Steam because of its exclusives.
There’s a class action lawsuit against Valve now, over Steam’s practices similar to price fixing. Part of the reason Epic has to pay for exclusives is that Steam prohibits publishers from offering lower prices on lower cut stores like Epic. If publishers could pass on part of the savings to consumers from the smaller cut, Epic could be more successful without exclusive contracts. Anyway, hopefully what comes out of the suit will be better for consumers in the end.
Steam because of its exclusives.
Exclusives? Never heard of them paying devs to release only on steam, epic did that and still does that (?? I think). Steam offers a better store and features to devs so they release the games there.
You know steam offers you to generate infinite (?) Steam keys to sell them on your website or anywhere else and valve gets 0% from it? It’s plenty of bad practices and devs accepting money just before the steam release (Metro exodus, I’m talking about you)
If it’s only on Steam and no other PC platform, it’s exclusive. I don’t see the relevance from a consumer’s point of view whether money changed hands for that exclusivity. You could even argue that no money changes hands, Epic just doesn’t take its cut from the game’s sales is how I believe that works.
If Steam has the better store, then it should have no need to require publishers to match their prices. Of course if you’re buying a game on a fully featured, 30% cut store, it should cost more than on a less fully featured 12% cut store. Steam is using their large market share to bully publishers into not passing on savings to consumers from lower cut stores.
Steam keys can be generated, but the product can’t be discounted, ie again the 0% cut savings cannot be passed on to consumers. So all this does is create an extra inconvenience for the consumer to sign up to some publisher’s storefront to get the same product at the same price.
The difference is the developer deciding they don’t want to bother going through the effort of making their game available on every platform on the Internet, vs. a dev saying “we are going to release a game on this platform”, even doing presales, and then saying “oh, some guy just gave us a bunch of money to not sell you the thing we promised.”
Ya, that’s great for the devs being given a bunch of money, but that’s shitty for me so I’m not going to give money to the rich asshole doing this so that he can keep doing it
If you don’t like giving money to rich assholes, I have some bad news for you about Valve.
That rich asshole doesn’t try to actively interfere with things in my life.
And if your only response is “Gabe is also rich” I guess that means the rest of my post stands.
That lawsuit is ridiculous and misses a ton of huge boons to developers. The fact is , valve only takes that sales cut for games sold on their platform but they never require you to make that sale on their platform. In fact, they are totally cool with you making the sale elsewhere and giving a steam code out which means steam makes nothing on that sale and they still host the software distribution for said sale. You can use their multiplayer infrastructure, their distribution infrastructure, and their communication infrastructure without paying them a dime if you sell your game on your own website. And it’s by design that you can do this.
As for consumer benefits, steam has a system that allows you to give your friends and family members access to your library. They are constantly selling games at steep discount (after getting permission from developers to do so). They allow a huge range of content with very light handed censorship policies. They have a robust multiplayer system and communications platform that integrates seemlessly with the games they sell and distribute. I won’t get into the Linux stuff but all I will say is Proton wouldn’t be where it is without valve and steam.
Steam is single handedly the most pro-consumer and pro-developer platform on the market. When developers put their games on steam, everyone wins. And it’s never a requirement that those games only exist on steam. When steam is the only place a developer sells their game, it’s because steam is legitimately the only place that developer wants to sell it anyway.
they are totally cool with you making the sale elsewhere and giving a steam code out which means steam makes nothing on that sale
And they can afford to do this because they still require price matching, so all it does is create an inconvenience for the user to sign up for another site (something Steam fans don’t have a problem noticing in other contexts). They still get the game at the same price. I personally have hundreds of games on Steam and I don’t think I have ever purchased a Steam code this way, and I expect it’s the same for the majority of Steam users.
Steam is single handedly the most pro-consumer and pro-developer platform on the market
The lawsuit wants to create a world where a new game can come out for $60 on Steam and $55 on Epic. Valve doesn’t want this. Valve wants you to be required to pay the same price on Epic and Steam. This doesn’t seem very pro consumer.
It’s great that Steam is investing in their platform and Proton and Steam Deck. But they shouldn’t be requiring publishers to pretend that that stuff is free, to make consumers pay other storefronts like Epic as though Epic is also investing in these things.
I got a ton of my games through humble bundle, Which distributes steam codes. I’ve also gotten steam keys through Itch.io.
As for your price argument, price matching is only for the lowest price steam has ever sold the software for. So you can sell your games at steam sale prices 100% of the time and have a higher price on steam. So you’re literally just wrong.
I’ve also gotten steam keys through Itch.io.
Cool, but myself and I bet most others don’t bother making accounts on other sites for the same price as Steam.
So you can sell your games at steam sale prices 100% of the time and have a higher price on steam. So you’re literally just wrong.
Source or example of someone doing this (regular price on reseller is lower than regular price on Steam)? The legal documents contain plenty of examples of Valve even complaining when there’s a sale on another platform but no comparably priced sale on Steam recently. I can’t imagine they’d tolerate basically a permanent sale.
https://partner.steamgames.com/doc/features/keys
It’s OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.
What about that is unreasonable considering you’re using their platform to deliver your software and their multiplayer framework. Steam makes no money on the sale of your keys.
Also, if your issue is that steam is a monopoly, then go make accounts in other places and stop supporting that monopoly you’re mad about…
Great, the devs of good games deserve that money. The way you’re putting it, makes it seem morally just to buy Epic exclusives whenever possible. Thank you!
Epic pays for exclusivity sometimes. It’s funny, I keep picking up the free epic games but I don’t think I have ever once played a single game on there.
I claim but I don’t even have the launcher installed. If it wasn’t for the giveaways I’d completely forget about the place.
I just use the heroic/legendary alternative launcher for any single player games I actually want to play from egs. It’s open source and gives epic less footprint on my machine.
Unfortunately if you want to do anything multiplayer then you need the real client.
I’m annoyed when a game isn’t on GOG. Epic’s issue is that I use it the least and so I’m less likely to boot up a game on it unless I’m actively seeking it out.
One of the annoying thing about epic exclusives is that the focus is on steam, but GOG is affected too and loses out on games too until the deal expires.
Steam is their scapegoat, they want a Monopoly without having to say they have a Monopoly.
Wait, who want a monopoly? Epic? The Epic store is like a tenth of Steam’s size, and most of that is down to Fortnite alone. Hard to have a monopoly when you’re struggling to break double digit share.
… right, which is why I said they want a monopoly, not that they have a monopoly.
Well, yeah, presumably they all do. I’m sure the kebab place next door would love to have a monopoly, it just doesn’t look like it’s in the cards, you know?
Yes, and if the kebab store pitched a fit every time someone provided a better product than them, calling that competition a monopolist, I’d have the same criticism of that kebab shop.
If they’re just doing their best to provide a quality product… I wouldn’t like that they have a monopoly, but if they’re not in any way abusing it… that sounds like they’ve earned their place. The problem lies in the people not putting forth enough effort (despite have the resources to do so) to match.
GOG is called Good Old Games for a reason. They aren’t losing out by having to wait. I always buy games there first, then Epic (if it’s an exclusive), then Steam.
Nothing beats GOG for preservation and gamers rights to actually own their games.
On July 27th (Saturday) I uploaded a new trailer announcing the Steam launch date. On July 30th (Tuesday) I was contacted by the Epic Store, proposing that I enter into an exclusivity agreement with them instead of releasing DARQ on Steam. They made it clear that releasing DARQ non-exclusively is not an option. I rejected their offer before we had a chance to talk about money.
…
It was important to me to give players what they wanted: options. A lot of people requested that DARQ be made available on GOG. I was happy to work with GOG to bring the game to their platform. I wish the Epic Store would allow indie games to be sold there non-exclusively, as they do with larger, still unreleased games (Cyberpunk 2077), so players can enjoy what they want: a choice.
What’s the point of your comment? It doesn’t change the fact that, at the end of the exclusivity period, those games will show up on GOG, which doesn’t care if they’re “old” games that don’t sell much.
Nobody is paying more than a couple dollars at most for Fallout 1 & 2, but do you see GOG throwing a fit about that? How do you suppose Epic exclusives are going to change that?
I feel the same, when the game is not available on GOG.
I haven’t tried GOG but their business model seems awesome. Do their games work on Linux / Mac?
Depends on the game developers, if they offer/upload a Linux/Mac version. On Linux, you have to either install/update your games manually, or use a third-party client. Idk about Mac. Third party clients can also integrate Wine for Windows games.
You don’t need to update them manually if you installed them using Heroic. You only need to update them manually if they were manually installed using a offline installer.
If a game works on Windows, there’s a 95% chance it works as good or better on Linux. The same can be said for MacOS apps, and Android apps, as there are packages to run those on Linux as well.
What about Windows Store 😏
It seems you don’t know, but we don’t talk about that
what is the problem with epic? I like the weekly free games
they pay devs (mostly indie) millions to make their games exclusive to epic for up to over a year. i’d rather not support a company that pays to limit your choice as a consumer
I get a game and indie devs get millions. When you put it that way, it seems morally better to use Epic over Steam.
Wait a year for the exclusivity clause to expire and it to appear on other stores.
Do you also get this upset when a game only appears on Steam?
Two games I anticipated came out on Steam only, so I asked the developers if they planned to sell on alternative platforms and they did, but considering the game isn’t full done yet (they released it in Early Access) Initially I was annoyed, but after their response (they want to focus their effort on the game before adding the extra burden of managing multiple update channels) I understand why they did, on top of being a small team.
I decided to wait for one (came out on GOG on v1.0) and for the second one I decided to buy it on Steam right away since there’s still a lot of work left.
Do epic and gog even have early access avenues?
Good question 🤔
I don’t mind it, Steam is nice but I don’t want them to have a monopoly on PC games
But steam isn’t trying to be monopoly. They don’t pay developers to only sell on their platform. Games that are only on steam are only on steam because steam is the only place that developer wants to sell the game.
Steam isn’t trying to be a monopoly because they already are one. They’re now trying to keep that monopoly.