Visit https://www.squarespace.com/LTT and use offer code LTT for 10% offTry your first eSIM with Airalo at https://lmg.gg/AiraloIt's been a month of Luke and...
“We were really disappointed that Linux couldn’t run malware rootkits game publishers call ‘anticheat.’ Anyway, based mostly on this, my buddy’s toxic gAmEr friends, and the fact that a couple very specific games are difficult to run, we’re gonna call it ‘not ready.’”
Issues are issues, even if they don’t look like issues on your end.
I hate anticheat as much as the next person, but it needs to work, since companies refuse to stop using those, and the average “competitive FPS gamer” won’t care if the company decided to not update the anti-cheat version to support Linux, all they’ll see is that the game they want to play doesn’t work (which happened and got into Luke’s relationship with his friends);
Also having a couple specific games that are difficult/impossible to run is also a fucking pain in the ass (and I say that as someone who has dealt with this a lot before). You spend hours looking for a way to make the game run when on Windows all you’d need to do is hit “play”;
You should try having basic empathy for other people.
Anticheat is like DRM, it can’t work by design if you own the machine it runs on. It’s just wastes power for nothing, why should anyone spend the effort to get it running?
You spend hours looking for a way to make the game run when on Windows all you’d need to do is hit “play”;
Is this a Linux bug or a shortcoming of the publisher?
Unfortunately people like to cheat. Cheating ruins multiplayer games and drives people away from playing the game, no matter how fun it is. Thus the need for rat-race called anticheats.
However! We already had solution for this: Dedicated servers. If there was a cheater on the server, you could just yell on IRC that who is cheating and someone would come to ban the asshat. It worked way better than anticheats.
I remember when we would just vote-ban ppl who were cheating 😩
But now, most game companies want you to play on their servers, so they can control everything, and make sure you buy their microtransations instead of installing mods…
“We were really disappointed that Linux couldn’t run malware rootkits game publishers call ‘anticheat.’ Anyway, based mostly on this, my buddy’s toxic gAmEr friends, and the fact that a couple very specific games are difficult to run, we’re gonna call it ‘not ready.’”
Issues are issues, even if they don’t look like issues on your end.
You should try having basic empathy for other people.
Anticheat is like DRM, it can’t work by design if you own the machine it runs on. It’s just wastes power for nothing, why should anyone spend the effort to get it running?
Is this a Linux bug or a shortcoming of the publisher?
Unfortunately people like to cheat. Cheating ruins multiplayer games and drives people away from playing the game, no matter how fun it is. Thus the need for rat-race called anticheats.
However! We already had solution for this: Dedicated servers. If there was a cheater on the server, you could just yell on IRC that who is cheating and someone would come to ban the asshat. It worked way better than anticheats.
Lmao yes, I lack empathy for other human beings because I made fun of something. Excellent deduction.
all FOSS enthusiasts hate people and regularly rape innocent waifus, didn’t you know?
I think (hope?) you forgot an “/s”.
Just wanting to play some weird games with your friends isn’t toxic
I remember when we would just vote-ban ppl who were cheating 😩
But now, most game companies want you to play on their servers, so they can control everything, and make sure you buy their microtransations instead of installing mods…